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Medieval II Total War Kingdoms Free Download Full Version RG Mechanics Repack PC Game In Direct Download Links. This Game Is Cracked And Highly Compressed Game.
Specifications Of Medieval 2 Total War Kingdoms PC Game
Genre : Strategy
Platform : PC
Language : English
Size : 6.82 GB
Publication Type : Repack By RG Mechanics
Medieval 2 Total War Kingdoms PC Game Overview
Medieval II Total War Kingdoms PC Game Is A Real Time Strategy Game. This Turn Based Strategy Game Was Developed By Creative Assembly And Published Under The Famous Banner Of SEGA Of America. This Historic Battle Game Was Released On 28 August, 2007. This Game Is The First Add-on To Super Hit Strategy Game Medieval 2 Total War. This New Game Is A Standalone Game Which Contains The Previous Versions Included In This Game. This Game Comes With New Features And Additions To The Original Game. The Player Has To Build A Large Empire And Extend His Kingdom Through Fighting Battles.
In The Base Game The Player Has To Choose From 17 Different Cultures To Play The Game. The Player Has To Select One Culture And Dominate The World With That Culture. The Player Would Play In Different Environments Which Include America In It And Rule The World For About 500 Years. The Player Should Increase His Empire On The Map And Conquer Other Empires With Fighting Battles. He Has To Gain The Different Cities Around The Map And Unite Them In His Empire. The Player Has To Increase His Units And Armies In Order To Gain Victory In The Battles. This Total Game-play Can Be Experienced Only By Medieval II Total War Kingdoms Free Download. The Player Should Also Satisfy The Religious Leaders By Completing Their Tasks Like Going On A Crusade For The Pope.
In This New Game The Player Can Play 5 New Different Campaigns With New Units. The Fast And Slow Modes Of The Game Are Included In This New Game To Enable The Player Experience New Game-play. The Four New Single Player Campaigns Are Britain, The Crusades, The Teutonic Wars And Battle For The American Continent. The Player Can Choose From Different Groups In Each Campaign To Complete The Battles. These Campaigns Are Designed With Various Difficulty Modes And The Player Has To Chose From Them. This New Game Allows The Player To Experience The Complete Game-play And Enjoy The All Features In The Game.
This Medieval II Total War Kingdoms Free Download PC Game Comes With Upgraded Features. The Graphics And Sound Tracks Are Improved And Their Output Is Awesome. The Interesting Story Line With Different Descriptions Would Be Quite Impressive. This Game Comes With Various Campaigns And Strategy Elements Which Are Extraordinary. This Game Is One Of The Best Strategy Games In The Year 2007 And Also Best High Rated Game For The Year. Medieval II Total War Gold Edition PC Game Is The Next Version Of This Game Which Was Released Later In The Same Year 2007.
System Requirements Of Medieval 2 Total War Kingdoms PC Game
Minimum System Requirements
OS: Windows XP/Vista/7
Processor: INTEL 2 GHz Dual Core
RAM: 1 GB
Video Memory: 128 MB
Sound Card: DirectX Compatible
DirectX: 9.0c
Hard Drive: 12 GB free
Recommended System Requirements
OS: Windows XP/Vista/7
Processor: INTEL 2.6 GHz Dual Core
RAM: 2 GB
Video Memory: 256 MB
Sound Card: DirectX Compatible
DirectX: 9.0c
Hard Drive: 12 GB free
Medieval II Total War Kingdoms Free Download PC Game
Click On Below Button Link To Medieval II Total War Kingdoms Free Download Full PC Game. It Is Full And Complete Game. Just Download, Run Setup And Install. No Need To Crack Or Serial Number Or Any Key. Start Playing After Installation. We Have Provided Direct Links Full Setup Of This Game.
Related Games:
version: v.1.2 ENG
Medieval II: TW v1.2 contains the following changes:
AI
Units do not clump together when told to complete a 180 degree turn.
Janissary Musketeers now fire consistently.
Enemy AI army formations in bridge battles now allow their own artillery to fire.
Enemy cannons do not fire at unbreakable walls.
Grouped archers out of ammo will attack enemy units in melee combat when ordered to do so.
AI does not deploy outside of enemy gates.
When defending an enemy settlement with multiple exits, taking your army out of the side/back door does not make it easier to defeat the enemy.
Improved Siege AI.
Cavalry can now charge a spearman army.
General's bodyguard unit now marches correctly outside castles.
AI now effectively assaults 2nd tier of a Fortress.
Sallying AI army now reacts properly to being assaulted from 2 sides
Attacking Siege AI concentrates on taking the settlement rather than chasing down units outside the settlement.
Generals are now more effective at chasing down routing units.
Enemy AI reacts to being bombarded with Trebuchets while inside a settlement.
Siege AI now more difficult to defeat if player places missile units outside the walls.
AI controls it units more effectively in a Citadel
AI artillery more decisive in its positioning
Remaining AI army now advances to use siege equipment
AI Cavalry can now flank a Spear Wall
AI now responds to missiles when sieging settlements
AI now crosses bridges to attack
AI responds more quickly to gates that have been opened by Spies (while sieging).
Units do not break formation when chasing routers
Enemy AI effectively attacks when player's units in a settlement square
Enemy AI now utilises spare rams
Improved enemy AI response to stakes
Shortened Siege attack timers
Enemy AI will no-longer send out General's bodyguard on a suicide mission while defending
Diplomacy
Improved responses to monetary offers
Bribery attempts do not always fail after an unsuccessful first attempt
Diplomatic 'Just Rejected' response no-longer to 'Not Interested' response to counter-offer, no matter how generous
Aztecs now appear in the correct year (for diplomacy actions)
Generals in a Crusade do not get inquisition
Improved diplomacy mechanic - AI Factions now stick with alliances and/or attack 'more intelligently'
Crash
Soft-locks in MP Lobby no-longer occur
Host random hangs fixed
Resolved issue with client CTD when host ends game that client is joining
Auto-resolve Siege battle hangs fixed
Siege tower catching fire no-longer causes random hangs
Random hangs after loading Campaign save game
Pathfinding
Battering Rams no-longer stuck in gates
Ship movement area fixed
Ram crew no-longer stuck between rams
Northern European Castle terrain fixed to allow docking of towers
Improved use of ladders
Southern European Fortress wall fixed to allow docking of towers
Improved the way units use Way-points
Siege of Setenil slow-down tweaked
Units no-longer become stuck on canyon walls on 'Canyon' map
Units do not ascend/descend invisible ladders
Units do not get stuck on Siege towers
Cavalry pathfinding improved when sallying out from a Fortress
Bridge battle pathfinding improved (units do not constantly reform)
Citadel and Fortress paths fixed so that units can avoid assaulting inner walls
Breach pathfinding tweaked
Combat
Enemy spearmen do not charge with raised spears
2H axemen attack tweaked, inc. Attacking Cavalry
Defending units can no-longer enter a siege tower as soon as it docks with the walls
Mechanics
Mouse Cursor position now updates when scrolling with the arrow keys.
Assassination exploit fixed.
Mission 'Reinforce Region' now functions correctly
Attacking an enemy army from inside a sieged settlement no-longer causes the enemy to lose all built siege equipment
Fixed two family members (brothers) with the exact same name
Rudder event now triggers at the correct time
When an enemy sallies and is defeated you no-longer have to wait for the timer to run out in-order to win.
Assassin mechanics tweaked
Mercenary recruitment tweaked
Diplomatic Information scroll updates correctly.
Online replays now match
Slowdown fixed on Desert Sanctuary
Metallic Resource now support Mines
Cavalry charges do not fail when charging skirmishing/moving units or if a knight is out of position
Units can now withdraw on the Eifel Mountains Battle Map
Construction queue exploits fixed
The carroccio standard can now fit through the gate on a sally out battle.
Southern European > Fortress: routing Enemy AI now leaving the map
Printing press event triggers at the correct time
Ladder docking/undocking tweaked
Faction standings tweaked
Priests no-longer convert to heretics if traveling on a fleet
Upper limit added on how long units stay in loose formation for.
Traits/VnV triggers tweaked
Camera
Camera height does not drop under bridge in River Po Custom Battle map.
Camera does not drop below water's surface in Palm Beach, Andalusia and Italian Wars map/scenarios.
Camera does not show the underneath of a bridge when General is killed on the bridge
Controls
Drag Deploy functionality tweaked
RTS camera functionality tweaked
Graphics
Princess character now greyed out upon death on Family tree
Venice battlemap ambient building placement tweaked
Fixed issue with trees disappearing when panning camera
Added paths to doorways in Southern European Large City
Added paths to doorways in Southern European City
Fixed minor lighting issue in Southern European City
Fixed misaligned platforms in Southern European Large Town
Tweaked Crusade Army banner
Fixed texture gaps and unwelded verts on Middle Eastern Huge City buildings.
Fixed incorrect Tower Path in Mesoamerican City
Fixed path through wall in Mesoamerican City Wall
Fixed floating buildings above the battle map in Aztec Gold Scenario
Fixed floating spikes in Mountain Redoubt scenario
Added correct image for Paladin ancillary
Fixed grey reinforcement area that states that 'This army cannot fight in night battles' even though the current battle is not a night battle.
Added correct image for Aztec Rebel - Native Archer
Added correct image for Aztec Spearmen
Fixed floating torches in SE Citadel courtyard
Garrison quarters no-longer change to Town Guard when in Construction queue
Armoury building image in construction queue no-longer changes to an armoury
Medieval 2 Patch Windows 10
Fixed issue with Trebuchets sometimes disappearing when zooming in close
Fixed maps have the winter option but don’t have winter texture on the battle map
Night attack selection tick and reinforcements do not disappear if user selects night attack option and then views enemy army details.
Fixed officers not animating while riding
Removed trees in the water in The Battle of Otumba.
Deployment
Units can no-longer be deployed on inaccessible sections of wall
Fixed deployment issues with Southern European Wooden Castle on either side of the main gate.
Units no-longer deployable in buildings in Mesoamerican City
Collision
Ballista collision improved
Southern European Citadel gate collision improved
Middle Eastern Gatehouse collision improved
Issues with units getting pushed into areas that can't be deployed into.
______________________________________________________________________
Battle Editor
This tool is unsupported by either Creative Assembly or Sega, it is provided as is and there are no guarantees that it is free from bugs.
You can run the Battle Editor in two ways:
1. Run Medieval2.exe with the commandline switch:
medieval2.exe --features.editor
2. In the config file add the following option:
[features]
editor = true
______________________________________________________________________
Cinematic Editor
This tool is unsupported by either Creative Assembly or Sega, it is provided as is and there are no guarantees that it is free from bugs.
NOTE: When viewing movies created in Cinematic editor in pro applications. e.g. Premiere, the Alpha channel will always be set at 0. As a result you
must ignore the Alpha channel setting in the application. Unedited movies playback normally in standard Media Player apps such WMP or VLC.
To run the Cinematic Editor you must create a new config file with any filename (e.g. CineEd.cfg) and launch medieval2.exe with the following command line switch:
Medieval2.exe @CineEd.cfg
The Config file must contain the following:
[video]
windowed = true
movies = false
tga_width = 800 #tga capture size
[capture_tga]
fps = 20
[misc]
tga_front_buffer_capture = true
[audio]
disabled = true
[cine]
show = true
width = 800
height = 600
[replay]
play = true
file = replays/replay.rpy
camera = cameras/cam1.cam #default camera to load
#The file will also need to contain one or both of these options:
[cine]
capture = true #captures the movie as .tga files using the default camera (required)
avi = true #use this if you want an AVI instead of .tga files
______________________________________________________________________
UI
Mission scroll hotkey added
Financial Details hotkey functionality and tooltip added
Reveal/Advance advice hotkey functionality added
Battle Tutorial Dismiss advice functionality added
Magnifying glass added to Disaster Strikes scroll
Princess appears correctly on family tree
Chat Window errors fixed
Family Tragedy scroll triggered correctly
Console text appearance tweaked
Fine Grain time control added (accessible by holding Shift and clicking + and - on battle UI)
Save/Load
Loading saved game of the same turn no-longer allows user to keep both allies when they declare war
Russian and Czech autosave fixed
Audio
Movement_Embark speech now triggered correctly
Allies breaking through gates of citadel now triggers correct speech
Battle ending in draw when timer runs out now triggers correct speech
Campaign Map interface sounds added
End Turn sound now fades out nicely
Win/Lose music is now representative of the Faction
Enemy King killed speech now triggered
Enemy Reinforcements arrive speech now triggered correctly
Player Army Tired Battle Event Speech is now triggered.
Player Army Half Gone Battle Event Speech is now triggered.
Enemy Army Half Gone Battle Event Speech is now triggered.
Player Under Attack Idle Battle Event Speech is now triggered.
Player Winning Combat Battle Event Speech now triggered correctly.
Player Losing Combat Battle Event Speech now triggered correctly.
Leaves Fleet speech now triggered correctly.
Player Tide Of Battle Up Battle Event Speech now triggered correctly.
Player Tide Of Battle Down Battle Event Speech now triggered correctly.
Muslim Enemy General Killed Battle Event Speech now triggered correctly.
Christian Enemy General Killed Battle Event Speech now triggered correctly.
Allied General Captured Battle Event Speech now triggered correctly.
The 'spy infiltrated our settlement' audio/speech is now played when 'Start battle' is pressed during cutscene
Correct region music plays when loading a saved campaign game.
Added sound trigger for planting archer stakes in ground.
Clicked-on characters on the Campaign Map no-longer stack their audio response if clicked multiple times.
In the Historical battles, Battle of Otumba and the Battle of Hastings the music speeds up when you attack
Other minor audio tweaks also carried out.
Text
Minor grammar/spelling errors fixed
Medieval II: TW Update 2 also contains fixes that were included in Update 1:
Battle AI, Siege AI and Campaign AI are no-longer passive
Close-range AI attacks are more consistent
Cavalry Charge and Cavalry power are more consistent
Merchant trade values no-longer drop after load / save
Elephant Artillery does not cause problems in Campaign Battle
Reduced Inquisitor power
Morale effects tweaked
Increased effectiveness of naval invasions
MP lobby crashes removed
MP in-game soft-locks removed
Added support for international MP
Minor issues with deployment lines / zones have been solved
Tweaks made to Diplomacy mechanic
Sieged Settlements no-longer showing as sieged even if besieging army has been defeated
Gunpowder units do not get stuck re-forming
Siege equipment does not disappear while zooming
Removed Assassin exploit
Tweaks made to unit pathfinding in settlements
*Command line switch added to remove 'reinforcements delayed' message
No-longer possible to open gates with siege towers or embed them in walls
Minor UI changes
Added missing Audio triggers
Controls and Camera tweaks
Medieval Total War Patch 1.5
Added ModTool - Unpacker
*To remove the Reinforcements Delayed message use the following command line switch:
medieval2.exe --game.unlimited_men_on_battlefield true
Report problems with download to support@gamepressure.com
Medieval 2 1.2 Patch Download Rare
Name | Type | Size | Date | Total | 7 days |
---|---|---|---|---|---|
Medieval II: Total War - v.1.2 ENG | patch | 613.3 MB | 5/7/2007 | 18.9K | 64 |
Medieval II: Total War - v.1.2 - v.1.3 ENG | patch | 521 MB | 9/5/2007 | 21.1K | 49 |
Medieval II: Total War - Hyrule: Total War v.4.6a | mod | 2589.2 MB | 6/5/2019 | 18.5K | 22 |
Medieval II: Total War - Medieval: Total War Redux v.1007beta | mod | 273.9 MB | 11/3/2017 | 1.7K | 21 |
Medieval II: Total War - Gold | demo | 639.9 MB | 10/27/2006 | 32.5K | 21 |
Medieval II: Total War - Red Falcon - Medieval Campaign Version v.2016 | mod | 228.3 MB | 5/13/2016 | 13.9K | 20 |
Medieval II: Total War - Egypt Rising Mod v.18042019 | mod | 147.4 MB | 5/2/2019 | 190 | 16 |
Medieval II: Total War - Saxon unlocked M2:TW v.0.5b | mod | 19.1 KB | 5/6/2018 | 819 | 15 |