Developers | |
---|---|
macOS (OS X) | |
Linux | |
Publishers | |
Engines | |
Past | |
Enhanced Edition | |
Release dates | |
Windows | May 17, 2011 |
macOS (OS X) | October 18, 2012[1] |
Linux | May 22, 2014[2] |
The file should be placed in the bin folder in The Witcher 2 install location, which by default is: C: Program Files The Witcher 2 bin for 32-bit systems C: Program Files (x86) The Witcher 2 bin for 64-bit systems _____ 12. Problems with The Witcher 2 updates Discussion in 'PC Gaming & Hardware' started by Krenum, Oct 10, 2011. Oct 10, 2011 #1. Krenum [H]ardForum Junkie. Messages: 14,542 Joined: Apr 29, 2005. I'm going to play through the Witcher 2 again because of patch 2.0. Make sure you have the 1.35 patch then download 2.0. No idea if the auto update works. 1.2 patch for The Witcher (PC) was released on December 20, 2007. Does not fix Vista Crash problem. Dandelion's music will not be 'echoed' while changing location twice. The following mirror locations can be used to download the patch, if there is some trouble downloading from the game's launcher.
The Witcher | 2007 |
The Witcher 2: Assassins of Kings | 2011 |
The Witcher Adventure Game | 2014 |
The Witcher 3: Wild Hunt | 2015 |
Gwent: The Witcher Card Game | 2018 |
Thronebreaker: The Witcher Tales | 2018 |
Key points
- Has official modding tools.
- Owning any version, including retail, entitles you to a DRM-free copy on GOG.com; see Witcher Backup.
- Incompatible with Windows' built-in color calibration feature. Calibrated screens will have ill in-game colors.
General information
- Official Website
- Official Forums
- Official Witcher Wikia
- Official Witcher Wiki
- GOG.com Community Discussions
- GOG.com Support Page
- A comprehensive list of known issues and potential fixes.
- The Witcher 2 for PC Technical FAQ.
- Steam Community Discussions
- 2Essential improvements
- 2.2Modifications
- 3Game data
- 4Video settings
- 5Input settings
- 6Audio settings
- 8Issues fixed
- 8.2First Time Setup Lock
- 9Other information
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 8 and SecuROM PADRM. Removed in patches and later retail releases. | |||
GamersGate | ||||
GOG.com | Enhanced Edition - Offers various bonus goodies including the complete soundtrack in MP3 and FLAC formats. | |||
Humble Store | Enhanced Edition. | |||
Mac App Store | Enhanced Edition. | |||
Origin | Enhanced Edition. | |||
Steam | Enhanced Edition. |
- All versions can be registered on GOG.com even if a product key was not included; see Witcher Backup for details.
Essential improvements[edit]
Patches[edit]
- Install the latest patches to fix bugs and remove DRM.
Modifications[edit]
No Intro Videos[edit]
The No Intro Videos Mod skips all intro videos except the logo by CDProjekt.
Market Price Mod[edit]
Market Price Mod makes buying and selling prices within markets more fair to the player. It reduces the 24:1 ratio between buy to sell prices and reduces it to 5:1 as seen in the original game.
Text size[edit]
For people having problems with the size of text on large resolutions or on small displays, getting any variation of the Comfy Font, and placing the .dzip in the CookedPC folder will make it bigger and more visible.
Semi-Official Combat Mod By CDP developers[edit]
Full Combat Rebalance is a mod created by the developers of the game. It includes many changes, including an 80% increase in responsiveness per Geralt's animations and decreased time for returning to exploration after combat. The file is 1.5 GB in a compressed format.
Texture mod[edit]
AI Upscale Textures contains over 1000 original environmental textures enlarged x4 (ie. 512x512>2048x2048, up to 4096x4096) in AI Upscaled Enviromental Textures x4 version.
Utilities[edit]
- The Witcher 2 Savegame manager allows for the easy backup, management, and removal of The Witcher 1 and 2 save files. Can tremendously improve the clutter of savegame files.
- The Witcher 2 Tweaker allows for greater customization of graphics options to further tailor your game for the PC. Also has helpful tips for improving performance on some computers as well.
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | %USERPROFILE%DocumentsWitcher 2Config |
macOS (OS X) | ~/Library/Application Support/com.vpltd.TheWitcher2/GameDocuments/Witcher 2/config/ |
Linux | $XDG_DATA_HOME/cdprojektred/witcher2/GameDocuments/Witcher 2/config/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location[edit]
System | Location |
---|---|
Windows | %USERPROFILE%DocumentsWitcher 2gamesaves |
macOS (OS X) | ~/Library/Application Support/com.vpltd.TheWitcher2/GameDocuments/Witcher 2/gamesaves/ |
Linux | $XDG_DATA_HOME/cdprojektred/witcher2/GameDocuments/Witcher 2/gamesaves/ |
Steam | <Steam-folder>/userdata/<user-id>/20920/remote/ |
Save game cloud syncing[edit]
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin | ||
Steam Cloud | Approx. 954 MB available. Steam version uses Steam save game data location when cloud is activated. |
Video settings[edit]
- Video and input options can't be changed in-game.[3]
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | 1280x720 and higher. | ||
Multi-monitor | Use Flawless Widescreen or Widescreen Fixer. | ||
Ultra-widescreen | Use Flawless Widescreen or Widescreen Fixer. | ||
4K Ultra HD | |||
Field of view (FOV) | The game increases FOV on outdoor areas and further when fighting. To customize, use Change your Fov mod. | ||
Windowed | |||
Borderless fullscreen windowed | Disable Fullscreen and use 'Borderless Gaming' | ||
Anisotropic filtering (AF) | The Anisotropic Filter can be activated from the control panel of AMD or NVIDIA in exchange for a considerable loss of performance. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | No frame rate or refresh rate cap.[4] |
Anisotropic filter[edit]
The Anisotropic Filter can be activated from the control panel of AMD (Catalyst Control Center) or from the control panel of NDIVIA (NVIDIA Inspector) but the impact on the performance when placing AFx16 is evident in medium/low computers. The difference between the disabled AF, x4 and x16 is shown in the next three images. The difference between 4 and 16 samples is minimal, but you can see how the detail is clarified in the rock and in the grass near Geralt:
AF OFF
AF x4
AF x16
Sharpening filter[edit]
The Witcher 2 makes use of a sharpening filter that increases the sharpness of the game's visuals. While this setting has a negligible performance impact it does cause increased aliasing and adds an unnatural sheen to many objects, if those bother you it can be disabled with an INI tweak.
Disabling sharpening filter[citation needed]
|
Sharpen off
Sharpen on
HBAO+(Nvidia GPUs Only)[edit]
Users that are using 16:9 resolutions are able to use HBAO+ in the game via Nvidia Inspector. [1]
The Ubersampling option completely prevents HBAO+ from working, but it does work with DSR. [5]
Utilizing HBAO+[citation needed]
|
GPU/CPU Intensive Settings[edit]
Enabling the following options will result in a significant reduction in in-game frame rate:
- Cinematic Depth of Field: Of the three depth of field options available, cinematic depth of field results in the biggest performance decrease. Enabling it applies a stylised depth of field effect to cutscenes and dialog sections. It is important to note that enabling it essentially enables depth of field anyway, so this option should be used in conjunction with 'Depth of Field - Cutscenes'. Again, it's performance impact is significant.
- Light Shafts: This option adds realistic light glares as sunlight filters through trees, etc. However, in graphically busy areas such as forests it can result in a major performance hit, and as such disabling it is recommended on lower end systems.
- LOD [Level of Detail] Distance: This decides how far away detailed objects (such as some shrubbery, objects, etc.) are rendered. The higher you set this value, the further away such objects will be rendered, and the larger the impact on FPS. As the difference between the 'Near' and 'Far' options is visually negligible in almost all instances, 'Near' is recommended for most systems. For systems which only just meet the system requirements, consider using the 'Minimal' option.
- Motion Blur: Enabling this option will result in a stylistic blur effect rotating the camera, which also results in an overall performance decrease.
- SSAO [Screen Space Ambient Occlusion]: This option improves the overall quality of shadows in-game by increasing their definition and contrast. Enabling it will also largely impact performance.
- UberSampling: This option essentially requires your system render everything on-screen multiple times before displaying, resulting in a drastic increase in overall visual detail, maximising object detail and smoothness, with the expense of a huge performance hit. It is only recommended to enable this option if you have a very high-end system.
- Wet Surfaces Rain Effect: This option is only active when it is raining in-game, and adds a semi-transparent filter to many objects to make the rainfall impact appear more realistic. It can result in a sizeable performance hit during rain sequences, however, so disabling it is a good idea for performance increases.
Note all other graphics options can be enabled/disabled with little or no FPS impact. Note that whilst 'Texture Downscaling' has a significant visual impact on the 'High' setting, reducing downscaling to 'Low' or disabling it entirely can drastically improve the look of the game with very little performance impact.
Input settings[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | See Mouse acceleration. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput controllers only. | |
Full controller support | Game can be started and played with a controller, but launcher can not be fully navigated without mouse/keyboard (Enhanced Edition). | |
Controller remapping | Most bindings can be remapped (Enhanced Edition). | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
Xbox button prompts |
Impulse Trigger vibration |
DualShock 4 controllers | See the glossary page for potential workarounds. |
---|
Tracked motion controllers |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | |
---|---|
Button prompts | For DualShock use the PS4 Interface Icons Mod. |
Controller hotplugging | |
Haptic feedback | |
Simultaneous controller+KB/M |
Mouse acceleration[edit]
Disable mouse acceleration[citation needed]
and save it |
Audio settings[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.1 | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Czech | ||||
French | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Polish | ||||
Brazilian Portuguese | Only available for PC version | |||
Russian | ||||
Spanish | ||||
Turkish | ||||
Korean |
VR support[edit]
3D modes | Native | GG3D | Notes |
---|---|---|---|
Nvidia 3D Vision | |||
TriDef 3D | |||
vorpX | G3D Officially supported game, see official vorpx game list. |
Issues fixed[edit]
- TweakGuides has created a comprehensive guide for fixing issues in this game.
Continued Stuttering During Gameplay[edit]
There are two possible causes for this issue:
- Incorrect texture settings. Launch the game and navigate to the 'Options' menu on the launcher. Locate the option for 'Texture Memory Size (MB)'. This is how much of your graphics card RAM is allocated to texture storage. For a 512 MB card, it is recommended set this to 'Small', whereas for a 1 GB card set this to 'Large'. Allocating insufficient memory for texture storage can result in delayed texture rendering and constant stuttering during gameplay.
- Rendering too many frames in advance. To fix this use your GPU configuration panel to manually set the value of 'Maximum Pre-Rendered Frames' (Nvidia) or 'Flip Queue' (ATI) to 1. You may also need to limit frame rate and/or enable Vsync.
First Time Setup Lock[edit]
The game attempts to reinstall the Microsoft .NET Framework 4.0 every time the game is launched.
Option 1: Registry Change (recommended)[edit]
Option 1: Registry Change (recommended)[citation needed] Open Notepad, and enter this code: Save as a |
Option 2: Folder rename[edit]
Option 2: Folder rename[citation needed]
|
Crash on startup with error 0xc0000142[edit]
Crash on startup with error 0xc0000142[citation needed]
|
Patch 2.1[edit]
Patch 2.1 Error[citation needed] Patch 2.1 is meant to fix communication between the game and the Witcher forums arena leader boards. Since the update, many people have experienced an error that says The application failed to initialize properly (0xc0000142). There are a few ways to fix this.
|
Black Screen During the Cut-scene after the First Chapter (Enhanced Edition)[edit]
Black Screen During the Cut-scene after the First Chapter (Enhanced Edition)[citation needed] A special cut-scene should be played off, but instead you receive a black screen and only hear Dandelion's voice.
|
Random Crashes while Saving Game, Loading a Save Game or AutoSaving[edit]
Random Crashes while Saving Game, Loading a Save Game or AutoSaving[citation needed]
|
Crash to Desktop German version[citation needed]
|
AMD GPU users double input[edit]
If you have AMD Gaming Evolved installed, make sure the program is not running while playing.
Long loading times when resuming a save[edit]
Witcher 3 Secret Locations
Large number of saves will result in longer loading times when you open the menu for loading a save. To fix delete unused saves or move them to a backup location.
Scripts Compilation Error[edit]
The game fails to launch with the following error:
|
Nvidia Ambient Occlusion Flicker[edit]
When using ambient occlusion forced through Nvidia Inspector, there is a noticeable flicker while moving around, this is caused by higher-detail meshes being loaded in. To fix this issue, in the user.ini under the 'rendering' section, increase 'MeshDistanceScale' to a much higher value; e.g.: 'MeshDistanceScale=100'. This will also reduce non-AO related pop-in and in general make distant objects look better. Note that this potentially has a performance impact, test different values to see what works best on your system.
Other information[edit]
API[edit]
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | Windows only. |
OpenGL | 2.1, 3.3 | OS X and Linux only. |
64-bit executable |
Middleware[edit]
Middleware | Notes | |
---|---|---|
Physics | Havok Physics | |
Audio | FMOD Ex | |
Interface | Scaleform GFx | Scaleform is also used for video playback. |
Linux port[edit]
The Linux port is not native, and is packaged in a Wine-like compatibility layer called eON. eON is used for some other titles (such as Stronghold 3). It is not based on Wine, but has a similar reimplementation of the relevant Windows APIs.
System requirements[edit]
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Intel Dual-Core 2.2 GHz AMD Dual-Core 2.5 GHz | Intel Quad core AMD Quad core |
System memory (RAM) | 1.5 GB (XP) 2 GB (Vista, 7) | 3 GB (XP) 4 GB (Vista, 7) |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce 8800 ATI Radeon HD 3850 512 MB of VRAM DirectX 9.29 compatible | Nvidia GeForce GTX 260 ATI Radeon HD 4850 1 GB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.8.5 | |
Processor (CPU) | Intel Core 2 Duo | Quad Core Intel |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce GT 650M 512 MB (on 1440x900, low) ATI Radeon HD 5770 1 GB (on 1440x900, low) Intel integrated graphics chipsets are not supported 512 MB of VRAM | Nvidia GeForce GTX 675MX (on 1920x1080, medium) AMD Radeon HD 6970M (on 1920x1080, medium) Intel integrated graphics chipsets are not supported 1 GB of VRAM |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 14.04, Linux Mint 17, SteamOS | |
Processor (CPU) | Intel Core 2 Duo | Intel Quad Core |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce 9800 GT (1280x720, low) 512 MB of VRAM | Nvidia GeForce GT 640 (1440x900, medium) 1 GB of VRAM |
Other | MESA based drivers are not currently supported. Intel integrated graphics are not currently supported. |
Witcher 2 Crack Download
References
Witcher 2 Patch Download Location Free
- ↑The Witcher 2: Assassins of Kings Mac Game :: Deliver2Mac
- ↑News - Now Available on SteamOS - The Witcher 2: Assassins of Kings Enhanced Edition, 80% off!
- ↑Verified by User:Mars icecream on 2016-8
- ↑New 120Hz Games Report
- ↑https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-39#post-4896019
- ↑https://steamcommunity.com/app/20920/discussions/0/648813728360113489/